Trappers
I'm not sure if anyone else feels this way, but does anyone else here find traps a tad on the annoying side?
Personally I think 2 seconds is WAY too short of a time to set a trap, and there have been numerous occasions where I couldn't interrupt a trap setting ranger by hitting him in melee.
On top of that, it's so easy to min/max wilderness survival since spike trap and fire trap will cripple/set aflame respectively regardless of your skill, and all traps last 90 seconds regardless of your skill.
Personally I haven't had a real pvp problem with trappers, it's quite obvious where they lay them, but as a personal opinion I think it should take longer to cast, be easier to interrupt (somehow), and affect everyone rather than just enemies; the landmine doesn't care who steps on it, just that it's been stepped on :P
Just my $0.02
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